I started the process with a
Box Standard Primitive which was then converted to an
Editable Poly. Legs were then added by
Extruding Polygons. I tapered the ends of the legs by
Scaling a
Loop of
Edges.
The legs and body were then
Mirrored.
And the legs manipulated into different positions.

I then smoothed out the shape using
NURMS Subdivision. For the body and thorax, I started with Spheres which I ten pulled into shape by manipulating the polygons. Finally the front feeding legs were added using cylinders.
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