Thursday 3 December 2009

Pretty much there..... :o)

Pretty much done now and I'm pretty chuffed with how the stamp images look :o)

I Photo-shopped the stamp formats from scratch and added the Queens head, class and Tiptree Heath text.

The poor fly sits at 3rd class (we don't even have a 3rd class :oD ) whilst the Blue Tit has the honour of being 1st class as he's at the top of this particular food chain :o)

Hope you like em ;o)

Ps, thanks for all the cakes to keep us going Anna-x-



Spider framing.

Today I've been mostly.......... setting up my spider shot :o) I've put 3 omni lights in right in line with the 'camera' to capture a realistic 'flash' effect.
The shot's a bit fussy for a stamp but I'll crop it later on in Photoshop.

Wednesday 2 December 2009

Lights, Camera, blah blah blah ;o)

Today's mammoth 3DsMax session mostly centred around lighting the fly model and selecting an appropraite scene for the upcoming stamp design. I'll crop in quite tightly to focus on the fly model but leave some of the flower behind him to help with perspective.

Monday 30 November 2009

Setting up the stamp 'shot'

I've dropped on a plane behind the blue tit model and added an image using the Material Editor. I quite like this angle looking up at the bird against the sky. It's a nice contrast.

Adding the materials...

I've just chucked on some material to the head, body and eyes and I'm chuffed with the results :o)
I used the original photo image to cature the materials in Photoshop and applied those save JPEGS to the Material Editor. Manipulation with the UVW Mapping allowed for tweaking of the images.

She's got legs........ :oD

Unfortunately had to take a week off ill but trying hard to get back on track.

Added some hair detail and legs to the fly model and it's starting to look a little more creepy. The hairs are Cylinders modified to be tapered and bent. The original was then multi-Cloned, Rotated and repositioned.


Underside..

Thursday 19 November 2009

The innocent victim...... The Fly.

For the fly model, I started by dropping an image from the internet onto a plane using Material.
I then built up the body, head and eyes from manipulated Spheres.


Next I experimented with different wing construction methods including photoshopping a wing onto a plane. In the end, I used a shaped Rectangle Standard Primitive and dropped the material image onto that. Once Scaled and Rotated using the UVW Mapping modifier it looked fairly convincing.