I then built up the body, head and eyes from manipulated Spheres.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWAnE1hjbncQq4zYV9vK6Rz5s1jgOsJHgbECiRncRzrw4fOzZM8rX8GhXSj2rVF_rq4ntNuVL0P_Pc2AXKE_Fc-Wk0I5JrzrPGvC4GBhvqRh-kgf5sZbCYeQJoC6y44GFNFk3uRCbWD3M/s400/fly+render+1.jpg)
Next I experimented with different wing construction methods including photoshopping a wing onto a plane. In the end, I used a shaped Rectangle Standard Primitive and dropped the material image onto that. Once Scaled and Rotated using the UVW Mapping modifier it looked fairly convincing.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTobpQYooqXwI82iGQEud5dRp3RUx5EOkRJPtGzhhf0RClpVYCeFbAmK_qRt8V4rqL7FcRBVf_Lvu_W_0V55CcZcch51me6tZhQvrSxONzOaxkrulw2tZ6EJKOPO_RB-6_68lTR9NWCU4/s400/fly+render+2.jpg)
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