Thursday 29 October 2009

Modeling a Wasp Spider.....

I started the process with a Box Standard Primitive which was then converted to an Editable Poly. Legs were then added by Extruding Polygons. I tapered the ends of the legs by Scaling a Loop of Edges.

The legs and body were then Mirrored.

And the legs manipulated into different positions.

I then smoothed out the shape using NURMS Subdivision. For the body and thorax, I started with Spheres which I ten pulled into shape by manipulating the polygons. Finally the front feeding legs were added using cylinders.


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