I started the process with a
Box Standard Primitive which was then converted to an
Editable Poly. Legs were then added by
Extruding Polygons. I tapered the ends of the legs by
Scaling a
Loop of
Edges.![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlVqLU2zOUecbH08hEIGMH1w_UFgJ3siiPqrbX150L2x0RCvaBC8Ti_TXhyphenhyphenoUncNF1qMub0k99KAsrHsiDkWS474H_q-QNWJUmukCfztw7HQEVcOV_KNZH9Wb-2LWa2ZHCf1OkFSRmXvk/s400/Rendered+spider1.jpg)
The legs and body were then
Mirrored.![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaU5-jUBB-HA0UvKr5-xtrP3J7nQsad7BXTCBrF16XO1RGA54wDYm6LUL-NG7Y5sH9BdrvWYY2blbTUfDjnr8pRRGTDdMFbfjjP50ZA9x-dYf7bw5OKFiQdzxY_npRGKSWVplMs3lI8IY/s400/Rendered+spider+2.jpg)
And the legs manipulated into different positions.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFBvCa60nbRjEmTxMJiS2aY1bT07hAQrRu5LPSyRrrrha-0qyJ3XA-HnVaPO1D5g-IL6tzD-YmtJwxdEj4ESh-8YKfizHUzpb72lclxyjQOsgATAJYZ8Y5mVbHft68JdgO8_v3VnjpMjs/s400/Rendered+spider+5.jpg)
I then smoothed out the shape using
NURMS Subdivision. For the body and thorax, I started with Spheres which I ten pulled into shape by manipulating the polygons. Finally the front feeding legs were added using cylinders.
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